Thursday, 11 June 2009

Astro Knights

First you go to the fountain and walk around in it and you'll get a coin then walk to the museum and give the man his coin then go to the second floor and by the bed are books click them you will get a library slip then go to the castle and go to the right door inside then at the end on the top there is a book then go to the bottom and in the middle there is a book get it then go to McM and click it the walk down the stairs and get the moldy cheese and pull the lever.

Then take the moldy cheese and and exit the library and go to the right door and give the cheese t a mouse and get a note off the dresser by the bed then exit the castle and go to the left and go to the boy and get a sack of manure and then go inside the wind mill and go to the top and jump on the rope then drop to the girl click her then go to the fountain by the hotel and click the Jupiter, star, crescent moon , the sun then go down and go to the nerdy kid he will give you a key then go to the wind mill and turn the wind mill by jump and the left side of it then go inside and use he manure and then go to the hay and push them apart and use the key and go inside then jump the owl and go to the left and push the wall then go inside of the grates and the robot will blow up
then go to the surface and release the mouse then the owl is your friend go to the grates and click the owl and have it get the green rod then surface take the hover craft that you put manure in and ride it to the space ship click it then drag the green bar to the empty one and put in x56 y52

Then you will land on the moon go to the right and go to the top of a the building and go inside and talk to the guy at the desk then you can make a ship then make on that is fast the shield doesn't really matter then go to x 73 y83 or backward i can't remember then shoot a space shark or two and go slowly to the black hole at 80 46 then partly get sucked in and the space sharks will go in do this until they are all gone then go to 73 83 and land by clicking it then you must cross the ice with out getting in the water all i can say is good luck it took me 10 min. to do so.

Then go to the top of the mountain and click the guy then you will start fighting a tiger copter you must deflect the snow ball so they hit him when your shield is down run away until charged hit him 3 times then get off the planet and go to 15 15 and land you need to drop down to the ground and go right until you get the laser lance then go back up with the flowers then go across and go to the right then go to the top of the rope and land on the 2nd egg then you should land on the cage then then click the cage then you must dodge and shoot the bumble bees and charge the beam and shoot the bird 3 times.

Then you mus to to 83 20 sorry i have to go i am finished i just can't get the time i need.

Friday, 17 April 2009

Poptropica Creator

Hello Poptropicans.

I bet we're all dying to know who is the top honcho, the main man, the master mind behind our favorite pass time, Poptropica. If you have read "Diary of a Wimpy Kid" on the about the author page it says Jeff Kinney, the author, is the creator of Poptropica.

Soon to come Astro Knight Island Walk through at a blog near you

Sunday, 22 February 2009

Poptropica Help Blog II


Big Nate Guide

Hello Poptropicans I am Funny Catfish. This is a walk through of Big Nate island.


First, to get onto the island you will be greeted by Big Nate. Head to your right and enter the shop named “Pop-In Shoppe”. Go to the top floor on the green couch there is a comic strip frame. There are nine of these frames hidden around Big Nate island and they all join up to make a comic strip that will help you later in the game.

Go back outside Enter the Klassic Komix building. Once inside talk to the guy. He is looking for a comic he lost, he will provide you with a comic frame for it. Exit. Pass the “Cap’n Salty’s” building and then enter the Photo Studio a building run by the “School Picture Guy”. On the right there is a comic frame sitting on a light. Pick it up then go back outside. Now on the right of the “Photo Studio” there is a telegraph pole you can climb. Climb to the the top to obtain another comic frame. Jump back down and go right.

You are now outside the school, where there is a large bell on the top. Head to your right and go inside the school. Inside there is a science lab, some rundown lockers, a detention hall, and a secret room. Go to your right, jump up the stairs and grab the comic frame. Enter the door labeled “Science Lab” on your left. Once inside the room make your way next to the science geek, a boy named Francis. Click on the chemistry set next to him. Turn on the heater to 4, then pour half of the beaker with blue liquid and half with yellow, which will make a greenish color. This will produce an item - ”Stink Bomb”. It will be useful later. Go over to your left towards the Mr. Bones skeleton model and grab the comic frame on top of the planet mobile. Make your way out of the science lab and out of the school.

Climb up the wooden scaffolding on the right of the school. Grab the comic frame on it. Now go right to the Playground.

Climb to the top of the playground and head left so you are on top of the climbing wall. Floating above you is a comic frame, grab it. Go right and enter the ‘Kids Only’ house. Win the “Go To Jail” game to obtain the Peanut Butter Crackers. If you want to you can win at “Table Football” to obtain “Big Nate’s Practical Jokes” (NOTE: You don’t have to play Table Football, but you do need to win Go To Jail). Go back outside and travel right to reach “Puffin Point”.

Go right and climb up the Lighthouse. On the very top of the light house is a comic frame, grab it. You now have collected all the comic frames. Click on your Inventory, then examine the Big Nate Comic. Arrange them so they spell: “Nine Three Zero Five” in between the strip. This is the order they are in (going from left to right, top first, then the bottom):

Keep going left, left, left, until you reach the Photo Studio building. Enter the building. On the left there is the School Picture Guy, he has a golden scuba suit that he will trade, for a photo. Swap the photo for the suit to obtain a new item Scuba Gear. Now leave the building. Walk left and enter the building Klassic Komix. Talk to Gordie again, and tell him you found his comic. He will be so glad that he will let you keep the comic and let you have a “Stale Pack of Gum” as a prize. Exit the building and go right.

Make your way back to Puffin Point, so go right, right, right, right…until you reach it. Head right past the lighthouse and talk to Cap’n Salty. He needs your help to rescue the lobster trap from under the water. Go into your Inventory and put on the scuba gear. Jump off the dock and dive down. Swim all the way to right until you can’t go any further, then swim down until you reach the lobster trap. Pick it up and wait until your oxygen runs out. Once you are at the start swim up. Talk to Cap’n Salty to obtain two items Lobster and the Jet Ski Keys.

Jump on the skis on your right and ride away. Big Nate will challenge you to see who can get there first. The best way to beat him is to try keep your computer’s mouse as far to the right side as you can and to move farther and gain some distance from him. Once you arrive at the rocks (it’s called Seal saw Rock on the Map) jump on the tilting, seesaw-like rock. Push both of the cute seals to the left side of the rock. Now you can jump down and take the scroll. The scroll is the “Map to Capsule”. Ride back to Puffin Point. Climb back up the lighthouse to the light. Go to your Inventory, select the “Lobster” item card, and click “Use” to your lobster to turn the light around. It will scare away the bird at the top of the school bell. Jump off the lighthouse and go left.

Go left to the Playground. The capsule is here but it is guarded by the girls. Go left, enter the school building, and jump up to the second floor. Run left to the lockers and click on one spilling with papers. Enter the locker code found on the comic. Once the locker empties itself, click on the papers again. You will find the “School Blueprint”. If you examine it you will see that there is a secret room. Now the only way to move the girls is to ring the bell, but the bell is missing its clapper. The bell clapper is hidden in the secret room.

To get to the secret room you have to go through the detention room. To enter the Detention room stand outside the detention room door and chew on the gum by going to your Inventory, selecting the item card “Pack of Stale Gum”, and clicking the “Use” button. The teacher will take you in to detention. The secret room is through the filing cabinets.

The stink bomb will move the teacher. Go to the filing cabinets and reveal the hidden door. Once you’re down at the bottom turn on the power by clicking on the power lever. On the right above the work bench is a bronze bell clapper. Jump up and grab it to obtain an item - Bell Clapper. Make your way back up the stairs and outside of the school. Go to the top of the school, use the bell clapper, and ring the bell. The girls will now have left.

Go to the Playground and stand between the two posts, between the monkey bars and the logs. Open your items and use the Peanut Butter Crackers. The dog will then dig a hole, showing the time capsule hidden underneath. Click on the hole and pull the capsule from it. Click the lock to open it. Go to the teacher and get the medal.

Wait till Spring for Astro Knight!

and of course other walkthroughs